Tagstrategy

XCOM – turn-based strategy

I’d have to say that X-COM is my favourite turn-based strategy game. Played the crap out of this game, even despite how difficult and time-consuming it was.

A few months ago, when I realized that the remake was released… AND in the classic turn-based tactical style, instead of the silly FPS version that was planned. Picked it up almost instantly (after approval from my partner, of course).

I’ll spare my long review of it, so just go play it.  Go out and try XCOM: Enemy Unknown…  right now.

Browsing the web, I found a few links to some solid strategy tips for those that are attempting to play the game on “Classic” difficulty.

http://forums.2kgames.com/showthread.php?206361-Classic-vs-Impossible-a-partial-stratagy-guide-%28In-progress-%29

http://iam.yellingontheinternet.com/2012/11/12/miscellaneous-xcom-tips/

Besides the links, there’s also this PCGamer video that does a great job. Chis talks about playing the game in Ironman mode where the game controls your single saved game.  No retries. Consequences are permanent.

Two Recent Turn-Based Strategy Releases

Despite the great time I have had playing Blipzkrieg, I’ve also invested some time (and $7) on another game.

Frozen Synapse was half-off on Steam this past weekend and I’ve been playing it quite a bit… in between renders. I am certainly digging it, as it feels like a combination of Rainbow Six’s planning stages, X-COM and Jagged Alliance. Games can be completed fairly quickly, unlike most turn-based strategy games, which is a big plus for casual gamers.

It’s also worth mentioning that they’ve demoed some Jagged Alliance Online footage on Rock, Paper, Shotgun. Great game and I remember running into one of the developers while snowboarding in Vancouver

Dynamically Created Architecture – Love Trailer

Looks like Introversion Software (publishers of Darwinia & Defcon) have something else up their sleeves and they’re calling it “Love”. I’m geeked.

Check out the video for a tech demo.  It looks like they’re using voxels to pull off the dynamic terrain.  By “dynamic”, I mean that the ground itself can be raised and lowered, kinda like the ol populous, except at a more granular level.   If you don’t have patience, skip about 1 minute into the video for the real goods.

Btw, if you want to play something a little different, and you haven’t heard of any of Introversion’s games, I would check them out. Multiwinia just came out too.

Thanks to PlanetDamage for the 411.

*Update*

Completely wrong on this one!  It’s not made by Introversion Software and if I had taken the extra time to checkout the source links, I would have read the informative article posted on RockPaperShotgun.  Not only that, it’s not voxels!

I will be posting a better researched update soon.

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