Tagprocedural

Blender – Duplicating Objects Around

Should have said, “a round” or “a circle”.

As this Blender artist points out, ” when trying to make a circular array with that offset object as the center of the array circle, it always doesn’t behave quite like what’s expected. ”

It’s quite a powerful ability to create an circular array of instanced objects, but if the pivot for the whole object is in the center, well… it looses a lot of it’s use.

How to make a circular array using offset object as center presents some options.

Blender Days 11 & 12 – Materials, Cycles & L-Systems

Initially setup the materials for Blender’s default renderer and noticed that when I switched to the new Cycles renderer, I lost the materials.  A quick Internet searching revealed a handy addon called Convert Materials to Cycles.

The materials_cycles_converter.py  script created a set of buttons at the bottom of the Properties Editor in the Materials context. You can convert the current material or convert them all.  I’m using Blender 2.69 and the script, which is written for 2.71, worked good for me (color and bump came over).

VegGen_lsystem-1024x527

L-Systems was next up for exploration.

A question came to mind on whether or not the same beautiful branching could be created in Blender, as I had created previously in Houdini.  Searching revealed the VegGen addon, which I’m going to give a whirl (after some compositing and rigging tutorials).  Looks promising, though doesn’t have the ability to write my own turtle rules.  This doesn’t provide much control…   so probably simplest to just write an L-system engine in Python myself…  probably using the VegGen script as reference (Yay! Open source!).

 

other links:
Blender UI detailed breakdown
Blender.org forum
BlenderArtists.org forum

Growing Unique Products

3D printing is making life interesting.

I need to look up some of these custom jigsaw puzzles that they are talking about.

Minecraft Mod Will Twist Your World

I try to avoid posting random video game videos, unless there’s something be learned… but this was too trippy to pass up. It’s amazing what you can do with a procedurally built world. The bigger the monitor you have, the more immersive the experience. If, at first you are not impressed, give it a minute… even if you’re not much of a gamer.

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