Tagdevelopment

Robbie Manson: The Mindful Designer

Another great talk on web design, that feels like it shifts a little outside of the World Wide Web. What I learned:

  • We are more efficient when designing away from the computer.
  • One of the techniques he uses is called “6-Up Sketching”, where you set a timer for 5 minutes and try to quickly come up with 6 unique concepts. After the 5 minutes is up, you and your team try to find the strong and weak points in each concept.
  • Intent has to be balanced with Experimentation. As slick as CSS is, it’s not flexible and an accident usually results in an error, not an innovation.

My notepad…

World of Goo on Android

A few days ago my roomate and I were talking about World of Goo.  Last night, he booted up his Mac, while I tried to figure out how to get it running on Linux.

This morning I found that 2D Boy had my install files still available on their website (score!!). Within minutes, I was creating towers of goo using my Wacom tablet. Yes, this game is super tablet friendly under Mac and Windows. Though a little glitchy under Linux (probably due to the resolution change), it can be done with a Wacom.

Today I took a look at the 2D Boy blog and discovered that, in a few days, World of Goo will be available for Android! OOoooh boy.  So for about $5 ($15 less than the current PC download price), I will have another time-waster on my Galaxy Tab? This game was born for touchscreen, and on November 28th, all shall be right in the world.

World of Goo was created during a rapid prototyping session at Carnegie Mellon. Details of this development cycle are here on Gamasutra.

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