I just finished watching Resident Evil Extinction. It’s the third movie of the Resident Evil series and I was pleasantly surprised. If not for any other reason, the FX don’t feel so fakey and the action is continuous. How about the story? Mad Max w/ zombies? It worked for me.
Working in the industry, it’s hard for me not to take note of the effects that make me loose my breath as I gasp “whaaaaaa?”. The effects are killer (pun intended) and they reminded me of another action/horror move I’d seen recently, Silent Hill. Mr. X Inc. was responsible for the FX in both Resident Evil & Silent Hill, and the Houdini software upped the awe factor. From what I’ve read, Houdini’s procedural workflow was essential in speeding up the process in receiving director feedback. How? Well, if something needs to be tweaked or a step backtracked, it’s instant with Houdini. No build history is lost, which makes it a snap to make modifications to prior steps. Fantastic! <insert geek snort here>. This also makes the program a dream to work with, as you can rely on networks of nodes instead of spending your days writing lines of code.
Been reading some other interviews about how Houdini is improving the lives of TDs around the world. I plan on improving my life as well, just as soon as I find a little more time to dive into the free 3D Buzz online class. Speaking of which, even if you have no prior experience in 3D applications, I’m sure you’d be able to follow along in Buzz’s free video tutorials.
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