Categoryentertainment

Jibber Jabber @ Popvox Awards

The producers & creators over at Bowes Productions & NWFX have made the first two episodes of Jibber Jabber available online and in their entirety! Not only was it a fun project to work on, the episodes still give me the warm fuzzies.

Only 2.5 hours left to vote!

Jibber Jabber: “Race to the Red Planet”

Jibber Jabber: “Pride of Frankenstein”

Jibber Jabber @ Popvox

The producers & creators over at Bowes Productions & NWFX have made the first two episodes of Jibber Jabber available online and in their entirety! Not only was it a fun project to work on, the episodes still give me the fuzzies.

Jibber Jabber: “Race to the Red Planet”

Jibber Jabber: “Pride of Frankenstein”

Shane Acker’s “9”

Back in 2005 Shane intruduced us all to his stitched and zippered ragdolls in his short film entitled “9”.  Tim Burton soon took interested and has assisted Shane in turning the short into a feature film. Starz, based in Toronto, was the 3D animation studio responsible for the work. Not too long ago the film trailer was released to to the public.

I worked with Shane on one of the initial film tests. The guy is still an animator at heart and he knows what he likes.  It’s rare to have a director critizise the technical aspects of your work (in my case, the character rigs). I haven’t heard more than bits and pieces of how the final production went, but I am pretty excited to see how everything turned out.

Biggest kicker…    the film is being released on my birthday. It also means I can finally put the work I did on my demo reel. That’ll be a nice birthday present to myself.

I recommend watching the original short:

And then, here’s the full film trailer (or the HD trailer on the official site):

Lasse Gjertsen: Multimedia Nut

Jay would probably call him a “brilliant” Norwegian, and I would have to agree. Music, video and additional points for personality. Granted, he is speaking Norwegian, but that’s similar enough to Swedish…  which I don’t know much either…   but I’ve been there…  finally.  :\

Music

Trippin Video:(tell me this doesn’t feel familiar)

Skit w/ FX: My roommate asked, “Did he really do that?”

Amateur: More music

Thomas Schelesny – VFX Supervisor of “Enchanted”

tomschelesny_crop

Thomas Schelesny

In the afternoon of Saturday, I had the pleasure of attending Tony Chen’s 3D Animation Workshop in Gastown. The special guest for the evening was Thomas Schelesny. Tom is a Visual Effects Supervisor at Tippet Studios. He was the VFX Supervisor for Disney’s Enchanted and is currently supervising the FX for Sam Rami’s Drag Me To Hell.

Tom gave us a quick summary of his career, starting with Northwest Imaging in Vancouver, where he received his first experience at 3D animation on Softimage, working on X-Files & The Outer Limits.  While at work, Tom received an incoming call which he initially thought was a prank and promptly hung up on the caller.  The caller was a recruiter from Tippet.

Needless to say, he got the job at Tippet and was brought in as an Anima…er… a Lighting TD. After having the TD position for 1 week, Tippet quickly moved Tom to a more appropriate position, in animation. Tom spent 3 years as an animator and followed that up with 2 years as an animation lead, working on Starship Troopers and Virus.

Eventually, Tom was surprised by a visit from Tippet, who was showing a client around the studio. Tippet whispered to Tom, “So, you want to be VFX Sup on this show?” to which Tom replied, “Yes.“. Tippet immediately introduced Tom to the client as the VFX Supervisor that would be working on his film.

During our talk, Tom couldn’t stress enough how important it is to take risks. He said how rewarding it was to be confident in yourself, to not care what other people think. If you know what you need to do… DO IT. For example, when onset with an actress who needed to react to a monster that wasn’t there, Tom took his shirt off and started towards the actress, snorting and snarling. Throw on a dress? Sure. Pose for life drawing? Why not? He says that he’s willing to take take it all off, if it needed to be done… and he proved it. This is a point that resonated strongly with me. I’ve lost track of the number of missed opportunities due to shyness or stressing about making an ass out of myself. I mean, the entertainment industry begs for people like this, so  give em what they want!

I keep thinking of the song by The Kills, Cheap and Cheerful – “I want you to be crazy cause your stupid when your sane.

Speaking of being confident with your work, one thing that has surprised me since I came into this industry, was the lack of animator reference. I’m not talking about book or video clip reference, I’m talking about STANDING UP AND ACTING IT OUT. Tom told us how animators are treated at Tippet Studios. In the animation area, you’ll commonly find animators crawling and snarling. If other artists are making discouraging comments about an animator who’s acting, that person will usually get double the criticisms fired right back at them. At Tippet, they do whatever they can to encourage live reference. I know this doesn’t need to be said, but everything is sculpted before it goes digital. Reference is key and the closer to real life, the better. Tom pointed out, “This computer monitor, it’s 2D, not 3D.” This is something we all forget, too often.

Tony Chen @ Tom's talk

Tony Chen

He spoke of his preference to work with rubber suits. The experience is more organic, as your are directing the action, in the moment. If it’s purely digital creatures, a director will usually just shoot the set then save the footage to be dealt with later. However, if you’re working with rubber suits, “…you want a creature to look more wet, you walk up and spray on some water…” I should note that Tom does not dislike digital effects, it’s more a preference of the process.  He also stated that he feels that some 3D animated films are as perfect as you can get, simply because of the control you have over every single element. In a world of film that seems to be driven by digital effects, these comments were a breath of fresh air. Too often does the process oriented work seem too planned and not dynamic enough. It’s hard to pick out sometimes, but we can usually feel when it just doesn’t look right. A rubber suit looks more real, well… because it is real.

Thanks to everyone, especially Tony Chen @ CGMovement, for putting this together.  It was a very inspiring evening that will not be forgotten.

Ol’ Skool Game Revival & DOSBox

Love the use of music in that trailer.

With the recent release of Bionic Commando: Rearmed, I’ve been thinking about other classic favorites. As a child of divorced parents who had joint custody, I alternated between mom’s and dad’s houses, every two weeks. The time spent with my dad was away from my schoolmates, so video games and Autodesk Animator were there to keep me occupied.

Looking around, it seems like Bionic Commando isn’t the only childhood favorite coming back. For the last few months I’ve been hearing rumors of the return of X-Com & just today, Syndicate.

Despite, the great job that was done on the update of Bionic Commando (multiplayer 7 co-op), there’s always a concern that the updates will fail.  The games were much simpler, which means that tinkering with the formula risks destroying the feeling of the game.  Wouldn’t it be nice to just be able to play some of the classics, unaltered?  Well, DOSBox is one of many emulators that allows you to do just that.  A simple “download” google search will help you find Syndicate, X-Com, Wing Commander, Dune 2 or whatever you’re feining.  There’s also plenty of sites that will help you get stuff configured and working properly. Did I mention that people even have DOSBox working on their PSP?

Another neat thing about DOSBox…    video capture!!

Here’s some of my favs.

Wing Commander 2

Dune 2

+ Dune 2 in-game footage

Syndicate

+ Syndicate in-game

X-Com

+ X-Com in-game

Comanche: Maximum Overkill

Ultima Underworld II
I remember making it to the end of this game and being completely stuck. I went to the local Babbage’s and picked up a cheat guide, only to read that the guide didn’t have any information past the point which I had already reached. 15 years later and I can finally see the ending!

Today was quite a trip down memory lane.  The game industry felt more innovative back then.  Nowadays, all the RTS games seem like a prettier version of Dune 2.  The FPS games are a dynamic version of DOOM.  The turn based strategy games are…  are…  uuh….   OH!  That reminds me, it looks like they’re coming out with a Jagged Alliance 3!  W00t!!  Anyhow, if you want innovation, I highly recommend checking out the indy gaming scene.  Start with Game Tunnel and then checkout The Great Games Experiment.  Best part of indy games is that they’re small games.  Simple enough where you can figure out the mechanics in minutes.  A revival of the casual gamer.

Dark Knight + Toy Story 2

Nice work on the video editing. Fer sure.

Thanks to Vincent Chow for this one.

Dynamically Created Architecture – Love Trailer

Looks like Introversion Software (publishers of Darwinia & Defcon) have something else up their sleeves and they’re calling it “Love”. I’m geeked.

Check out the video for a tech demo.  It looks like they’re using voxels to pull off the dynamic terrain.  By “dynamic”, I mean that the ground itself can be raised and lowered, kinda like the ol populous, except at a more granular level.   If you don’t have patience, skip about 1 minute into the video for the real goods.

Btw, if you want to play something a little different, and you haven’t heard of any of Introversion’s games, I would check them out. Multiwinia just came out too.

Thanks to PlanetDamage for the 411.

*Update*

Completely wrong on this one!  It’s not made by Introversion Software and if I had taken the extra time to checkout the source links, I would have read the informative article posted on RockPaperShotgun.  Not only that, it’s not voxels!

I will be posting a better researched update soon.

Movin smoothly on crutches

I think it was Cirque du Soleil that introduced me to this acrobatic style, but this guy makes it…   well… smooth.

REPO! The Genetic Opera

“New spine? No problem. Late payments? Problem.”

A bloody opera from the creator of SAW II? Starring Paris Hilton & Paul Sorvino? Uh Mah Gawd. Truely a morbid curiosity.

Audiosurf

A new way to enjoy your vast collection of MP3 music. The game will let you select an mp3 and then it will proceed to analyze the track and create you an F-Zero style track to bounce around on as you collect and match blocks that appear in time with the music.

Musical innovative goodness, and at $9.95 for a full version of the game, how can you go wrong?

Download the demo or watch the YouTube clip w/ Mr. Blue Sky.

Guinness Commercial: noitulovE

Guinness gives us a little history of life with “noitulovE” (that’s “Evolution” backwards, if you haven’t noticed). The question of “Daddy, where did we come from?” can be answered in less than 1 minute! I know this commercial is old news, but needed to post it anyways.

Get a better quality Quicktime version here.

Also, Guiness.com has posted a short making-of documentary w/ Danny Kleinman going over some of the FX shots.

Stop Motion Spaghetti Cooking


Stop Motion Spaghetti Cooking – Watch more free videos

Daft Punk – Harder, Better, Faster, Strong

Daft Bodies – Harder Better Faster Stronger

Groovy Dancing Girl

Cosplay Heroines

At the very least, you have to appreciate the Ghost in the Shell paint job. Came across this while searching for the discontinued Motoko PVC figure. From here, I also ran into the Cortana photos. If only they airbrushed a nice glowing effect.

More Major Motoko Kusanagi photos @ GirsEntertainmentNetwork.com

Halo’s Cortana photos @ GirsEntertainmentNetwork.com

Cortana

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