Blender has a new version out, and the thing that first caught my eye was the image below.
The ability to smooth bone weight influences… smoothly (without using a paintbrush).
When I started learning Blender’s rigging tools, I noticed the lack of a proper workflow for smoothing skinning weights. I spent days trying to replicate a workflow that I have relied on for years in another software. DAYS. I even preparing a plan and was setting aside time to build a tool to handle this… but then… BAM! Here we go.
This is not the first time this Blender has read my mind.
*10 minutes later*
Installed and tested this on Ubuntu. Works!!!
I was so excited to see this feature added to Blender, I nearly put this as my Facebook Cover Photo. Hey! Don’t look at me like that.
Workflow is everything. Key word being “flow”. Flow is a difficult state to reach when doing something as technical as rigging and skinning is a process that most everyone hates, even riggers. I’m one of the few that enjoyed the process as was able to get to a nice zen state and just… well… flow!
I’m a big dork. Where’s my badge?
This is also not the only impressive improvement in the newest release. Checkout the list of new features here.
*UPDATE*
CGCookie just released a short video demonstrating this new skinning feature, along with the Mesh Data Transfer tool, which simplifies the process of transferring skinning weights.
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